![]() “I plan to raise the price if it seems justified by an increased play value.” Will the game be priced differently during and after Early Access? If you enjoy the roguelike mechanics, you can even play long enough to get really good at it or do a Let's-Play series (see e.g. ![]() The game is fully playable and there's enough content that you can have a few hours of fun. “All important mechanics are implemented, including everything mentioned in the "About This Game" section. What is the current state of the Early Access version? There might be minor improvements in the future, but probably nothing ground breaking.” What I don't intend to change is the visual style and the minimalistic story. ![]() To this end, I may introduce new defenses and enemy types for new maps. Each one should require (or at least suggest) an individual approach. “I plan to add new maps (for a total of 60-80), new skills (for a total of 30-40), new pieces of clothing (for a total of 100-150), and more customization options (20-30 hair styles & 40-50 facial options).Īn important goal is to make each map feel distinct. How is the full version planned to differ from the Early Access version? Early Access grants interested buyers the opportunity to participate in the design process and helps to ensure that I focus on relevant features and issues.”Īpproximately how long will this game be in Early Access? As a solo developer, I simply lack the creative diversity of a team. ![]() “I have a vision for the game as a whole, but there are a lot of details that I feel I shouldn't decide on my own. ![]()
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